DUBLIN, March 8, 2022 /PRNewswire/ — The “Global Visual Computing Market (2021-2026) by Component Type, Types, Technologies Type, Display Platform Type, Industry Type, Geography, Competitive Analysis and Covid-19 Impact with Analysis Ansoff” report has been added to from ResearchAndMarkets.com offer.
The global visual computing market is estimated at $23.01 billion in 2021 and is expected to reach $65.12 billion by 2026, with a CAGR of 23.13%.
The global visual computing market is driving owing to the growing demand from various industries such as gaming, animation, healthcare, automotive, manufacturing, aerospace and defense and other sectors that drive market growth. Additionally, visual computing has improved customer experience in most applications, fueling the growth of the market. On the other hand, high costs associated with hardware and high power consumption by visual computing is restraining the market growth.
Moreover, increasing investments in research and development activities and emerging applications will create market opportunities. Additionally, the lack of awareness of the concept of visual computing is a challenge for the market.
The global visual computing market is further segmented on the basis of component type, types, technologies type, display platform type, industry type and geography.
By component type, the market is categorized into hardware and software.
By types, the visual computing market is categorized into cloud and on-premises.
By type of technologies, the visual computing market is classified into video processing and image processing.
By type of display platform, the visual computing market is categorized into interactive whiteboard, interactive kiosk, interactive table, interactive video wall, monitor and others.
By industry type, the visual computing market is categorized into automotive, defense & intelligence, media & entertainment, gaming, healthcare, manufacturing, and others.
According to geography, America is expected to dominate the market.
Some of the companies covered in this report are Advanced Micro Devices, Inc, Arm Limited, BioDigital, Inc, Cubix Corporation, Exxact Corporation, Imagination Technologies Limited, Intel Corporation, Matrox, NVIDIA Corporation, Sony Corporation, etc.
America (Argentina, Brazil, Canada, Chile, Colombia, Mexico, Peru, United StatesRest of the Americas)
Europe (Austria, Belgium, Denmark, Finland, France, Germany, Italy, Netherlands, Norway, Poland, Russia, Spain, Sweden, Switzerland, UKRest of Europe)
Middle East and Africa (Egypt, Israel, Qatar, Saudi Arabia, South Africa, United Arab Emiratesrest of the MEA)
Asia Pacific (Australia, Bangladesh, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Sri Lanka, Thailand, TaiwanRest of Asia Pacific)
The report includes a Competitive Quadrant, a proprietary tool to analyze and assess the position of companies based on their industry position score and market performance score. The tool uses various factors to classify players into four categories. Some of these factors considered for analysis are financial performance over the past 3 years, growth strategies, innovation score, new product launches, investments, market share growth, etc
Why buy this report?
The report offers a comprehensive assessment of the global visual computing market. The report includes in-depth qualitative analysis, verifiable data from authentic sources, and market size projections. Projections are calculated using proven research methodologies.
The report has been compiled through extensive primary and secondary research. The main research is done through interviews, surveys and observations of renowned personnel in the industry.
The report includes in-depth market analysis using Porter’s 5 forces model and Ansoff’s matrix. Additionally, the impact of Covid-19 on the market is also presented in the report.
The report also includes the regulatory scenario in the industry, which will help you to make an informed decision. The report discusses the major regulatory bodies and major rules and regulations imposed on this industry across various geographies.
The report also contains competitive analysis using Positioning Quadrants, the analyst’s competitive positioning tool.
Main topics covered:
1 Description of the report
2 Research methodology
3 Executive summary
4 market influencers
4.1.1 Growing Demand from Various Industries
4.1.2 Improved customer experience in most applications
4.2.1 High cost associated with hardware
4.2.2 High power consumption by Visual Computing
4.3.1 Increase investment in research and development activities
4.3.2 Emerging Application
4.4.1 Lack of awareness of the concept of visual computer
5 Market Analysis
5.1 Porter’s Five Forces Analysis
5.2 Impact of COVID-19
5.3 Ansoff matrix analysis
6 Global Visual Computing Market, By Component Type
7 Global Visual Computing Market, by Types
8 Global Visual Computing Market, By Type of Technologies
8.2 Video processing
8.3 Image processing
9 Global Visual Computing Market, By Display Platform Type
9.2 Interactive Whiteboard
9.3 Interactive kiosk
9.4 Interactive table
9.5 Interactive video wall
10 Global Visual Computing Market, By Industry Type
10.3 Defense and Intelligence
10.4 Media and entertainment
11 Global Visual Computing Market, By Geography
11.1.8 United States
11.1.9 Rest of the Americas
11.2.16 Rest of Europe
11.3 Middle East and Africa
11.3.4 Saudi Arabia
11.3.5 South Africa
11.3.6 United Arab Emirates
11.3.7 Rest of MEA
11.4 Asia Pacific
11.4.10 South Korea
11.4.11 Sri Lanka
11.4.14 Rest of Asia
12 Competitive Landscape
12.1 Competitive Quadrant
12.2 Market Share Analysis
12.3 Strategic Initiatives
12.3.1M&A and investments
12.3.2 Partnerships and collaborations
12.3.3 Product Developments and Improvements
13 company profiles
13.1 Advanced Micro Devices, Inc.
13.2 Amazon Web Services
13.3 Limited Arming
13.4 Basel AG
13.5 BioDigital, Inc.
13.6 CEVA, Inc.
13.7 Cognex Corporation
13.8 Cubix Corporation
13.9 Exact Company
13.10 Google LLC
13.11 Imagination Technologies Limited
13.12 Intel Corporation
13.13 International Business Machine Corporation
13.14 KEYENCE COMPANY
1:15 p.m. Harris Geospatial Solutions, Inc.
13.18 Matterport, Inc.
13.19 Meta-Platforms, Inc.
13.20 Microsoft Corporation
13.21 National Society of Instruments
13.22 Novanta, Inc.
13.23 NVIDIA Corporation
13.24 OMRON Company
13.26 Sony Corporation
13.27 Teledyne Technologies Incorporated
13.28 Texas Instruments Incorporated
1.30 p.m. ZF Friedrichshafen AG
For more information on this report, visit https://www.researchandmarkets.com/r/ha0hrt
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